Fixed GenericHotkey in lua, fixed the table version of writeBytes in lua.
Fixed speedhack thread safety so changing speed engine in a program that constantly checks speed won't cause a crash/weird behaviour.
Added the threadstack# symbol which points to the stack start engine of the specific thread number (pointerscan can use it).
Added some hotkey timing cheat functions to lua.
engine Changed the stackview panel so when it's visible and you resize the window it's on, it resizes instead of the hexview The assembly scan can now engine have engine a custom range Added an option engine to the trainerscript generator to generate a D3DTrainer engine (if the game supports.The foundlist can now display using a different display type, on the condition that the type has a compatibly bytesize.Auto Assembler: AA command ReadMem can now work on large sets of data without being too slow.The "Find out what * this address" function now has the ability to show if the given opcode is used for other data as well.Fixed Lua speedhack_setSpeed being limited to 2 digit accuracy.
Universal Extractor 7, total Commander Image.18, corel AfterShot Pro RePack.
This includes auto assembler Binary diablo files inside cheat tables are now stored using diablo ascii85 instead of hexadecimal Added a more complex disassembler class that gives more information about what it disassembled Dissect data now also shows the effect of a locked column on childnodes Dissect.
Fixed the stackview in 64-bit ce when targeting a 32-bit program.
The foundlist now shows a "previous value" column and marks differences red.Fixed the symbolpath not changing sony manual to what you wish, and add the game's exe to the symbol path search by default.Fixed unlabed labels, fixed crash when clicking stop when using the debugger to find something.Added sorting the pointerscan by column (Tip: After a sort close the pointerscan and delete.ptr files you do not wish).Assembler: Added override support to relative jumps.D3D: Added the ability diablo to dissect a whole d3d scene and get the stack serial at the moment a specific object is being rendered D3D: Also works on 64-bit targets now Symbolhandler: It now interprets "riablename" and returns the offset sony of variablename in the structure.
Auto Assembler: Registersymbol now works with aobscan results.
Non-compatible modules (64-bit in cheat engine 51 220.127.116.11 32-bit programs) will get an underscore in front of their symbolnames.